Analog Dreams
Spring 2016
Gallery
Game Description
After you fall asleep in your living room while watching a strange VHS tape, you become trapped inside a dream of a massive, silent facility. The only way to get back out is to go deeper in: to restore power to the dormant machinery and find a way to wake up.
Analog Dreams is a three-hour first-person puzzle platformer that takes inspiration from games like Portal, Quantum Conundrum, and The Witness. Solve mind-bending logic and dexterity puzzles by interacting with objects and rotating your point of view!
A very special thanks to the GT Chamber Choir and the GT Symphony Orchestra, both of which recorded original music for this game under the guidance and direction of Dr. Jerry Ulrich, Dr. Timothy Hsu, and Dr. Chaowen Ting.
Sean Flanagan - Project Lead, Programmer, Level Design, 3D Artist, Composer, Sound Effects
Rhiannan Berry - Project Lead, Game Design, Level Design, 3D Artist
Jonathan Chen - Level Design
James Lee - Level Design
Seth Triplett - Level Design
Michael Lee - Level Design
Fungtu Atekwana - Miscellaneous Help
Mitch McClellan - Miscellaneous Help
Pravan Kalaga - Miscellaneous Help
Ryan Mendes - Miscellaneous Help
Josh Morton - Miscellaneous Help
Brent Peterson - Miscellaneous Help
Michael Beyrouti - Miscellaneous Help